Kategorier: Alle - feedback - mindmapping - collaboration - games

av Elizabeth Micheel 7 år siden

348

EDU 590 2.2

A variety of digital tools are available to enhance learning and engagement in educational settings. These tools serve multiple purposes, such as providing feedback, facilitating quizzes, enabling mindmapping, and promoting collaboration among students.

EDU 590 2.2

Digital Formative Assessment

Quizizz

Multiplayer quizzes for use in the classroom that work on any connected device. Teachers get feedback while students play.

Discovery Education

Interactive digital textbooks. Subscription required for use, but many curriculum resources available to teachers who adopt this platform.

Quizlet

Students or teachers can use this to create flashcards and quizzes that can be accessed by students on their devices.

Obsurvey

Easy tool for creating surveys for students.

Kahoot

Allows teachers to create games for students. Students are encouraged to play the games together.

AudioNote

An app that records voice and notes. Notepad AND voice recorder.

Poll Everywhere

Poll students in real time and get them engaged in the topic. Works well even for very large crowds.

Plickers

Feedback for understand but does NOT require that each student have a device....only the teacher.

Coggle

Mindmapping software for students

GoFormative

Create assignments and view results in real time.


Mentimeter

Allows audience responses via web connected devices during lecture.

Answer Garden

Allows students to provide feedback in real time for online brainstorming.

ProProfs

Complete training platform (Used by the United States Dressage Federation eTrak program!). Modules with quizzes, games, etc.

Pear Deck

Allows teachers to do interactive lecture in real time to remote students via devices.

BackChannel Chat

Like Twitter, but controlled by a teacher. Opportunity for discussion and collaboration.

Concept Board

A mindmapping tool that uses images more than text. Designed for teams working together.

Word Salad

Creates word clouds and allows editing.

Lino

Virtual corkboard where students can post sticky notes

Animoto

Students create a 30 second video summary of what they learned.


Socrative

Surveys, games, and quizzes.