George Siemens' framework for edtech
Does the technology consider the whole learner?
Yes, the technology incorporates visual, interactive,
and audio if so desired.
Does the technology have the human teacher and/or peer learners at the centre?
Yes, this is designed to be student/teacher created
and used by them as well.
Is the technology fun and engaging?
Yes, there are multiple uses available and a person
may be creative which leads to fun.
Does the technology develop the learner and contribute to her formation as a person?
Yes, the App may be used for both instruction and
as a way for self-expression.
Does the technology foster creativity and personal expression?
Yes, very much so, the user may customize and create as they like.
Reasons to use App
Multipurpose: teach lessons, do presentations, and study as well.
Can be utilized by both the teacher and students.
Great help for those unable to attend a lesson.
Assessment of Success/failure of App
Failure
Opposites of success side.
Success
Students/teacher can use App.
This requires a brief exploration.
App aides students.
Students enjoy using App.
Improved scores after App is used.
6th grade and higher
App Choice: Haiku Deck
App Use
Study aide for students
Deliver lessons
Purpose/Choice
Stories
Lessons
Teacher can create effective lessons.
May be for at home or in class lessons.
Students may refer back to at later times.
Study Aide
Organize your studying!
Students can share study aides even when not at school.
This helps students which are sick or have other obligations.
Presentations
For both students and teachers