by Alex Elk 14 years ago
610
More like this
Phreeesh: 60%
Ecklcakes: 40%
Snipahar willing to prob do some.
Any artist willing to do stuff for free?
Autosave
Cheating prevention
Menu, retry, next level screens
Preloader
With maybe a particle effect just to keep attention...
Maybe just like pacman without dots but just a massive scrolling maze with the AIs to be avoided and the target - maybe cherries as target?
Around same style "maze" as in pacman. Avoid the ghosts etc. Except you actually have to get somewhere.
Maybe just a sort of Van Helsing theme - that's sort of steampunky...
I dunno can't think of anything other than Robot Unicorn Attack? Maybe dodging the unicorn?
Perhaps do the tower and map in a style similar to a well known tower defense game?
Getting from one side to the other just like frogger but using your mouse.
Don't really know the game well, avoiding bombs occasionally dropped by AIs?
Angry bullets and other Mario characters to avoid.
50. Difficult-ish maze and perhaps 3-4 AI enemies...random moving or homing slowly? I reckon homing slowly, cos evilness balances out in sort of knowing where the cursor is...a bit.
For first few maybe a marker where the cursor started.
Tutorial just simply explains it
Maybe one level where you have "fog" but then not maze just lots of randomly placed "squares of wall" so sort of can't follow round the edge of a wall...?
40. I reckon uniform width of path (pretty thin), slightly smaller hole in middle than before, at some dead ends have traps triggered. Evil enough?
As increase in levels, increase in maze difficulty, more paths to go down and more dead ends.
31. Just one fork in path without anything really more difficult down one path, one dead end. (Though actual maze quite easy)
Tutorial very simple, (help text over "fog")
How can we make last leve (30) more evil other than actual maze difficulty?
I reckon needs to be similar to first 10 levels though it can't get too hard.
Tutorial very similar to first one, just it goes invisible.
Spare ideas
Dodging stuff (with set, repeating motion paths), then through a normalish maze.
20. Just one sequence would be too easy once you know it...also maybe no hints?
20. Squares, doors between all, when on one square press arrow keys to remove door in that direction, numbers on each square something like prime numbers and another easy sequence show "death" traps.
19. Basically moving path, need to stay on it. Quite small area to stay in.
18. Invisible landmines - quite large path to get through. Randomly generated?
17. Reflection only needs code to "follow" mouse in a certain way and on mouse hitting target, mirror cursor and previous targets just need to disappear.
17. Similar to last, reflection down middle, one side is normal other is mirrored, you get to one target, mirror side completed, then second target appears at start and go back to it to complete properly.
16. Same as one of the first few levels from 1-10 but with inverse mouse movement or something.
15. Have to solve cipher to open door, type in password, a bit of maze leading up to the door.
14. Sort of grid maze start bottom left, target top right, have AI enemies (move randomly through) different with each style (according to maze, e.g. monochrome could just actually be a black block)
13. Very difficult route and invisible straight route (hint talk about direction)
12. Removal of three or so with one key, but reload when press key to get past others (hint should say something about repetition).
11. Removal of up to 5 obstacles
Tutorial: introduce idea of hints and extras generally removal of an obstacle.
In last 3 levels or so maybe some moving walls just to avoid just simple like blocking way then move up and away or something?
"Drawings" Tutorial and 1 - 4 on Dropbox (monochrome)
IF we can get it sponsored we will keep it Exclusive to Kongregate, IF it is really popular and doesnt get sponsored we will move it to other sites to make more money, which is our goal.
Add fog as an object but maybe only visible in test though something to say it has a fog...?
Using only unlocked schemes (for maze and "fog")
API share with other users etc?
Donating Kreds on Kong or something? lol
Beating chains of levels
Guitar (electric or acoustic), piano, sax, singing
Choose to do any chain of levels
1-10 separate chain, 21-30 etc.
When all chains complete final level unlocked
Each chain start from beginning and unlock levels
Bonus levels
Theme dependent on game theme on not settings for user
Unlocks music
Link to classic/other games
Mario theme
E.g. "angry bullet" obstacles
Tower defense theme
Space Invaders
Asteroids
Frogger
Pacman
Final Epic Level
"Fog" with invisible death traps and some logic (removal of obstacles etc.) don't actually see cursor "point"...any more evilness?
41-50
Unlocks target
No mouse(last level no walls visible?) +
31-40
Unlocks new "fog"
"Fog", only see mouse (and walls close) - real maze +
21-30
Unlocks cursor
See maze then walls invisible +
11-20
Unlocks maze scheme
Puzzles and logic +
Inversing mouse movement
Other hints, hidden paths etc.
Removing obstacles
1-10
Unlocks menu scheme
Simple sort of maze, sorta like normal maze games