Kategorier: Alle - conocimiento - epistemología - cibernética - observación

av alfredo aramayo mejia 4 år siden

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El proceso de las ideas sistemico-cibernetico

La epistemología es el estudio del conocimiento y cómo se adquiere, considerando tanto su construcción como su descubrimiento. Este campo se relaciona con diversas corrientes filosóficas y científicas, desde Platón y Kant hasta teorías modernas como el constructivismo.

El proceso de las ideas sistemico-cibernetico

El proceso de las ideas sistemico-cibernetico

To name your story, you have to think about the overall message and what you want your audience to understand from the story. Also, make it relevant and easy to remember.

BRINGFORTHISMO

The ending of a story is essential. We all know that if the ending is weak, what happened before loses its importance. So make it unpredictable, but fair. A resolved ending answers all the questions and ties up any loose threads from the plot.

Segunda Ley Termodinámica
energía no se transforma sino que se gasta en el proceso de transformación.
Principio a través del caos
Sistemas evolución por saltos continuos hacia una nueva organización
principio Complementariedad
Distintos puntos son complementarios
Principio de Determinación
Observador incluido en lo que observa
Medida exacta es incierta
La Epistemología

This is the closure section of the story.
See examples of possible outcomes below:

Proceso de:

Try answering these questions to come up with a closure:
- Have all the problems been solved?
- Is there a clear picture of what happens with each character in the story?
- Has the challenge transformed your main character?
- How do the characters feel in the end?

Mantener experiencia

Construir

Conocer

Construcción tiene que acoplarse experencialmente con su medio

This is the moment when the main character surpasses the last obstacle and finally faces their greatest challenge.
The climax usually follows one of these patterns:


Type in your answer.

CONSTRUCTIVISMO

Epistemología
De adentro hacia afuera
¿Cómo es que conocemos?
noción de descubrimiento
construccion y invencion
Raices
Kant
Gian batista
Platón

HUMBERTO MATURANA

imposibilidad de distinguir la experiencia
verdad y error

red circular cerrada de cambios de relaciones de actividad neural

percepcion e ilusion
AUTOPIESIS
MATURANA

Uno es el camino explicativo de la objetividad sin paréntesis.

Subtopic

Todo acto de conocer trae un mundo a la mano

experiencia del observar

Determinismo estructural

organización que define y construye a los seres vivos

CIBERNETICA

The middle of the story is where you add layers of complications that will lead to the end. Reveal more about the character's journey. Did their personality go through changes? How did they overcome the challenges? And as you build up the story’s central conflict, make it more personal to that character. Also, from the middle act, you have to lead into the final act.

cibernética 1er. orden
Primera cibernetica

Warren MC culloch

epistemología experimental

comunicación dentro de la observación entre el observador y el medio

Walter canon

concepto de homeostasis

Heron

organismo es igual a sistema

cibernética 0 orden

There wouldn't be any tension and excitement in your story if there weren't any obstacles in your character's way.

mecanismo de retroalimentación negativa
Heron de Alejandría-sistémica cibernético

A story is nothing more than a character overcoming a series of difficulties to reach the desired goal. Obstacles usually create suspense and conflict. In overcoming obstacles, there is growth: weak becomes strong; hatred turns into love; sadness into happiness; wrong into right; lies into truth; or evil becomes good.

See a few examples below:

arte de gobernar

Your character(s) need(s) motivation in order to solve the challenge(s).

Heinz Von Foerster tres niveles de complejidad

Secondary characters might also have motives that lead them to cross paths with the main character or which might trigger them to help the main character.

Cibernética 2 orden- reflexión sobre la reflexion

Cibernética 1 orden- reflexión

(Norbert Wiener 1948)

Cibernética 0 orden- implícita

Andre- marie ampere 1834

Why does your character need to confront this challenge? What does he/she expect to accomplish by solving it?
See a few examples:

ciencia de la pauta y organización

Segunda Cibernética

Each story has a main character and that character usually needs to solve a problem or challenge. The character's challenge is the one that creates tension throughout the story.

Pilares fundamentales

Type in any other challenges which other characters in the story need to face.

Francisco Varela

Humberto Maturana

Heinz Von Foerster

Warren MC. Culloch

ludwing wittgenstein

pensamiento científico

objetividad fundamental en la ciencia

epistemología tradicional

determina lo que vemos

magoroh maruyama (1963)

In most stories, there are 3 challenges. The number 3 is a mystical number symbolizing completeness. Try to come up with interesting challenges with which your character needs to struggle.
See a few examples below:

Morfogénesis

variabilidad del sistema

Morfostasis

mantenimiento de la constancia

mecanismos de retroalimentación negativa

Observación del Observador
circularidad y retroalimentación
Von Foerster

conocimiento inseparable de la acción

Si decides ver aprende a actuar

Jean Piaget

Terapia sistémica

Gregory Bateson

LA EPISTEMOLOGIA ES EL ESTUDIO

otras características
decidir
pensar
conocer
limites necesarios

INTRODUCCION A LA TEORIA GENERAL DE LOS SISTEMAS

In the beginning of the story (or the exposition), you will need to introduce the setting and characters. You might also want to introduce the main conflict. This part of the story is important because it gives the reader necessary background information and maybe even a first insight into a character’s personality.

TEORIA DE COMUNICACION
entendida como intercambio de significados entre individuos

para elaborar la teoría de la comunicación propone considerar a la familia como sistema homeostático

Pragmática de la comunicación humana sus autores son Paul watzalawick,Don Jakson y janet beavin

se refieren a la comunicación como comportamientos o conductas que afectan a las personas en su interacción.

Recursividad

solipsismo

Feedback

Acuna el termino cimogenesis

Procesos de diferenciación en las normas del comportamiento individual

dentro de los grupos sociales podría existir un orden interno auto-equilibrador.

propuso la noción de contexto

como elemento fundamental de toda comunicación y significación.

La pauta que conecta

relaciones

formas

configuracion

The setting (time & place) of a story can change throughout the plot.

El Sistema Abierto

Sensory details include sight, sound, touch, smell, and taste. These details are important because they create depth in your setting.
See a few examples below:

organización

determinado

independiente

Define los sistemas como

The weather is an important element in your story because it can highly influence the ambiance and the mood of the characters.

el concepto de homeostasis entre entradas y salidas lo que permite cambios continuos.

The most affected character is the main character. Write down here if he/she is affected by these weather conditions in any way. For example, if they lost a family member or their home during a hurricane, etc.

complejos de elementos de interacción

Does your story include catastrophic weather? See a few suggestions below or add your own:
- hurricane, earthquake, storm, etc

establece distinción entre sistemas abiertos y cerrados

Toda conceptualización parte de lo percibido

The time of the story can also change. It can describe the event of a single day or can include an entire year's plot. Anyway, don't forget to mention it.

palabra

Acción

concepto

Idea

Propone encontrar las correspondencias o isomorfismos entre sistemas de todo tipo.

Your story can take place wherever your imagination will take you to.
For example: in an elevator, in an enchanted forest, etc. Don't forget to give details of the environment each time the setting changes, otherwise, the story can be confusing. Also, mention the seasons as each of them has unique weather and events.

el isomorfismo entre modelos permite aplicar las mismas características

El concepto de sistema ya existía en el pensamiento de Aristóteles.

Characters are essential to a good story. Usually, the protagonist(s) is/are the most affected by the plot. Introduce a character by focusing on their actions, interests, and occupation, as the physical appearance doesn't make a difference in most cases.

Empieza con:

Type in the name of your character.

GREGORY BATESON

Add other qualities/attributes of the character.

LUDWING VON BERTALANFFY

Choose the type of your chacter:

Protagonist (main character)Antagonist (main character's opponent)Flat (stereotypical character)Round (his/ her personality develops throughout the story)Static (doesn't evolve as a person throughout the story)Dynamic (dramatical change in personality)Confidant (the main character trusts him/ her)Foil (contrasting character who enhances the personality of another character)Other