Categories: All - advantages - mathematics - collaboration

by Yiyi CHEN 9 years ago

239

Research on Mobile Learning in K–12 Education From 2007 to the Present

Research has extensively examined the use of mobile learning (m-learning) in second-language acquisition and various academic fields. Studies highlight the potential of m-learning to support learning in authentic contexts outside the traditional classroom, allowing students to access additional help, work at their own pace, and monitor their progress.

Research on Mobile Learning in K–12 Education From 2007 to the Present

Academic Content

ESL and second-language acquisition

Language arts

Social studies

Mathematics

Natural sciences

Mobilized Learning

M-learning is suggested to provide learners with distinct advantages that can support mobilized curriculum.

Digital inequity

Conflicts with school electronic device use policy

Expanding the school day

Learning outside of classrooms

Noncomparison Studies

Application evaluation studies

Game-based learning

Communication and collaboration

Comparison Studies

Learning objects

Learning context

Neutral learning outcomes

Positive learning outcomes

Five studies explored mobile learning in second-language acquisition

Various approaches to mobile device use for native language learning (mostly in the form of text-based literacy)

Using mobile devices to support social studies education was represented in 11% of the studies

M-learning in mathematics accounted for17% of the research reviewed

27% of the studies researched m-learning within the context of a natural science

access to the mobile device through a school-sponsored program contributed toward socio-educational equity

2.others advocated for using the device as a tool for learning

1.interruptions to the learning ecology

allowing students to

access additional help outside the classroom.

monitor their own progress

work at their own pace

individualize learning

2.hand-held device for accessing information

1.mobile learning in authentic settings outside the classroom

(e) analytical tool

(d) representational tool

(c) capture tool

(b) connectivity tool

(a) multimedia-access tool

The implementation of mobile games in a classroom

The ability to access content and communication with peers and teachers

2.learning object or software

1.mobile device

Five comparative studies found positive learning gains when students learned academic content in a real-world context

2.m-learning had neither a positive nor a negative effect

1.Three studies showed a mixed finding

2.M-learning had greater achievement

1.Nine comparative studies showed a positive learning outcome

Research on Mobile Learning in K–12 Education From 2007 to the Present